Saturday, 16 May 2009

Woo! Done the skeleton! (Eurovision was AWESOME btw)

Wow. This took hours to do >.< Been at it ALL day, along with my polishings on my two final designs. Skeletons are very hard to draw in PS for me - the amount of long, long lines you have to do is immense. The most complicated skeleton is out of the way though (however, I won't enjoy drawing 109 ribs on my None Walker. Bleedin' snakes) and I really had to research into the names of the various bones of the horse/bat/bird. Overall, a productive days work.

Now, if I can just get me a Lg Ruststone......

Did anyone else think that Estonia's entry was really, really good? I loved it. I'm so downloading it when I get the chance ^_^

Finished the first two.

Here are my finished Abyss and Forest designs. I've already drawn out the Forest's skeleton, so I now kist need to line it and it's done. Worked into my Swimmer a bit as well.

Wednesday, 13 May 2009

Rave Walker?

Been having a go at PS again - it's definitely getting easier. I've been working on my Forest Walker and am pleased with it's progress so far. I tried to mix day-glo colours/mystic symbols for her tatooes and it's a pretty interesting. What I'm going for is a Walker who looks at home in a deep, mysterious forest - sacred carvings embedded in the bark of the trees, little shrines with offerings from the natives, predatory wolves, mist etc. That has been achieved to some effect, but it also looks like my Walker likes a bit of a rave.


I'm pretty proud of her tail - it looks like actual hair! Hoorah for the Smudge tool, says I. Obviously it needs a bit of tidying up, but I'm uberly pleased with the transition from the black coat to the white tips of her tail as well. The glow effect is pretty difficult to get right, especially on the magenta tatoo on her shoulder. Underneath the black coat are thick veins, then the caot, then the tatoo, then the glow - hopefully it'll look more distinctive once I start work on the veins.

The Walker feeds via her sharpened hooves - please refer to my helpful diagram below.

Tuesday, 5 May 2009

Zeno Clash

Anyone heard of this game? It's sounds frickin' awesome. It's on the PC (meh) and is some sort of brawl 'em up set in Sigmund Freud's nightmare world. Read said link to grasp the technical aspects of the game (I'll assume you've read it) and there's one thing in this game that immediately grabs me - the character/creature Father-Mother. What an amazing idea for a creature! A ten foot tall half-chicken hermaphrodite with a coat full of babies, who is parent(s) to about twenty children that look nothing like each other.



Other than being really odd, this creature is an original concept - there's nothing else like it that springs to mind in games generally, but it's so steeped in Freudian psudo-psychology (the "loving, caring mother" and "stern father") it disturbs and intrigues at the same time. This is something I need to look at more in creature design.

Yay! Photoshop is becoming bearable!

Indeed, Hell has frozen over - Photoshop is doing what I want it to do! I was able to finish my Abyss Swimmer finals today (I want to do a few more pencil sketches) and I'm not stressed out over it at all. I should be able do my Forest Walker line art pretty soon - I'm quite happy with my pencil sketch. The skeleton is going to be very complex though - I'm gonna have to do draw out the Walker from the side and front, and the wings are definitely going to be a giant pain. Luckily, the Swimmer and None Walker are relatively simple.

Here's the Abyss Swimmer

Here's her skeleton

Friday, 24 April 2009

Blame Persona 4!

Ok, I admit - I have played far too much of this beautiful, beautiful game. But I have been doing work on the side and have come up with one final design for my game idea - the Abyss Swimmer.


This is a colour version of my final design of the Abyss Swimmer. It's not completely finished by any means (I need to make it more translucent and I want the skeleton to be slightly visible) but I'm working towards it. I've also got a final Forest Walker going but I haven't coloured it yet. The Abyss Swimmer is the most "simple" biologically of my creatures but the Forest Walker is a more mystical creatures - it wears various charms and markings which I have got to draw on.

Wednesday, 4 March 2009

Haven't been on here in a while....

Yeah, since I last posted there have been presentations and dissertations galore. That was the 20th. Since then I've been doing.....not a lot? Been doing some sketches of my creatures and the like, so I will load 'em up in a bit.

'Kay, time to get uploading!



In order from above - Abyss Swimmer, None Walker, Forest Walker. These are the latest sketches I have done for their development. I've got some progressive sketches but I wanted to give a good impression of what I'm going for. I don't really know what to do with the Abyss Swimmer - I want to go for something graceful but crustaceans aren't the most beautiful of underwater creatures. I'm sticking with an elongated/eel-like body for now but I'm looking at crab-like armour and the like (hence the carapace on my Swimmer).