Friday, 29 May 2009

Thursday, 28 May 2009

FinalfinalFINAL designs : D

Had a tutorial with Nigel today. Jeebus - the dude knows his stuff. I was in awe : 0

He basically helped me with shading/light on my Abyss Swimmer, which now looks AWTHUM. I really have learnt a lot this term concerning Photoshop and I've had help from my friends as well. Hopefully I will continue to improve after the course is over. Here are my new and improved designs for your perusement -


Wednesday, 27 May 2009

Eeeeeh......my poor, poor aching joints >.<

I have no idea how it was done, but I've done the back of my neck and left shoulder in royally. Porogress has been slow the past few days, but it's also been steady.


Coloured ye olde Swimmer and F Walker. I'm doing this poster quite systematically, so there is a reason the Swimmer's eyes aren't coloured etc. I'm having a tutorial with Nigel tomorrow so I can get some tips on how to make things look wet etc tongues and skin. I might do some more tonight if my shoulder will allow it.

I've been playing Dragon Warrior/Quest VII as of late on PSP. It's (so far) soooo much better than DQVIII in terms of story and character. The first island you go to (you're a fisherman's son) has probably the saddest monster story ever. Seriously, I had a lump in my throat T_T

Monday, 25 May 2009

Working on final piece

Technically, I have done all my work for the term - I have finished what I stated I would do in my learning agreement. However, in a bad to get better at Photoshop and extra marks, I have opted to do a poster of all three of my creatures. I've already penciled it and lined it today - as well as finishing my artistic statement and CV - so here it is.


It's a little jumbled at the moment but hopefully it will come to fruition once I start colouring it.

Thursday, 21 May 2009

Oh my God, most frustrating skeleton EVAR

I didn't think drawing THAT many ribs/vertebrae would be that hard, but it was. Very much so.


It's a little simply annotated, it would seem that that's all a snake skeleton consists of. It's was difficult thinking of a good pose to have her in, so I do apologise for the overlapping ribs. They overlap correctly, but look a little too hard and it's like looking at an optical trick >.<

Now that all my creatures all "done" so to speak, I'm going to try and get tatoos done for each of them (if you remember from my presentation, all the creatures have a little tribal mark resembling their head) and a poster (for extra marks ^_^)

Finished the None Walker! Now I need to draw 109 vertebrae for it's skeleton ^_^

Yay! Finished finally. This was prolly the trickiest one to colour - I had three different layer sets, plus lots of other layers floating about.


Those are my three creatures for I Go From One To Another! Now, onto my last skeleton.

Tuesday, 19 May 2009

Focusing on the None Walker

Been at my third and final creature these past few days - currently I've been working on this one for two days - one day for lining, one day for generally getting on with the piece. Haven't decided on a scale colour yet, but I'll mess around with that tomorrow. I'm trying to get the None's final and skeleton done by Thursday/Friday morn. I might not be able to do the skeleton, but I should definitely be able to finish the final.

Looking forward to the London Expo this coming weekend ^_^ They give out Monster Hunter T-Shirts, and by God am I getting one.

Saturday, 16 May 2009

Woo! Done the skeleton! (Eurovision was AWESOME btw)

Wow. This took hours to do >.< Been at it ALL day, along with my polishings on my two final designs. Skeletons are very hard to draw in PS for me - the amount of long, long lines you have to do is immense. The most complicated skeleton is out of the way though (however, I won't enjoy drawing 109 ribs on my None Walker. Bleedin' snakes) and I really had to research into the names of the various bones of the horse/bat/bird. Overall, a productive days work.

Now, if I can just get me a Lg Ruststone......

Did anyone else think that Estonia's entry was really, really good? I loved it. I'm so downloading it when I get the chance ^_^

Finished the first two.

Here are my finished Abyss and Forest designs. I've already drawn out the Forest's skeleton, so I now kist need to line it and it's done. Worked into my Swimmer a bit as well.

Wednesday, 13 May 2009

Rave Walker?

Been having a go at PS again - it's definitely getting easier. I've been working on my Forest Walker and am pleased with it's progress so far. I tried to mix day-glo colours/mystic symbols for her tatooes and it's a pretty interesting. What I'm going for is a Walker who looks at home in a deep, mysterious forest - sacred carvings embedded in the bark of the trees, little shrines with offerings from the natives, predatory wolves, mist etc. That has been achieved to some effect, but it also looks like my Walker likes a bit of a rave.


I'm pretty proud of her tail - it looks like actual hair! Hoorah for the Smudge tool, says I. Obviously it needs a bit of tidying up, but I'm uberly pleased with the transition from the black coat to the white tips of her tail as well. The glow effect is pretty difficult to get right, especially on the magenta tatoo on her shoulder. Underneath the black coat are thick veins, then the caot, then the tatoo, then the glow - hopefully it'll look more distinctive once I start work on the veins.

The Walker feeds via her sharpened hooves - please refer to my helpful diagram below.

Tuesday, 5 May 2009

Zeno Clash

Anyone heard of this game? It's sounds frickin' awesome. It's on the PC (meh) and is some sort of brawl 'em up set in Sigmund Freud's nightmare world. Read said link to grasp the technical aspects of the game (I'll assume you've read it) and there's one thing in this game that immediately grabs me - the character/creature Father-Mother. What an amazing idea for a creature! A ten foot tall half-chicken hermaphrodite with a coat full of babies, who is parent(s) to about twenty children that look nothing like each other.



Other than being really odd, this creature is an original concept - there's nothing else like it that springs to mind in games generally, but it's so steeped in Freudian psudo-psychology (the "loving, caring mother" and "stern father") it disturbs and intrigues at the same time. This is something I need to look at more in creature design.

Yay! Photoshop is becoming bearable!

Indeed, Hell has frozen over - Photoshop is doing what I want it to do! I was able to finish my Abyss Swimmer finals today (I want to do a few more pencil sketches) and I'm not stressed out over it at all. I should be able do my Forest Walker line art pretty soon - I'm quite happy with my pencil sketch. The skeleton is going to be very complex though - I'm gonna have to do draw out the Walker from the side and front, and the wings are definitely going to be a giant pain. Luckily, the Swimmer and None Walker are relatively simple.

Here's the Abyss Swimmer

Here's her skeleton